HALLOWEEN ARCADE · THE KEEPER’S LAST LIGHT

One Candle Left

DRAG TO LOOK · MOVES FACE THEIR MAP DIRECTION

~ hidden crossing (candle lit) · H safe shrine · W unused wax · A/B/C beacons · E exit
The floor plan remembers the layout. 3D crossings appear only in candlelight.

A keeper’s promise

Restore both hidden crossings, light the three forgotten beacons and reach the warm door. The shadow follows nearby light and footsteps; an echo bell can leave it searching where you used to stand. The keeper’s shrines are safe places to plan.

One candle. Three beacons.

Each successful step, wait, candle change or bell ring advances a turn. The shadow moves every third turn in the first escape and every second turn in the garden and every turn in the final escape. Invalid actions do not consume turns or wax.

Cross both ~ tiles while lit and light A/B/C before exiting. The lit candle spends one wax per turn (two on ^ draught tiles), reveals ~ crossings, and lights A/B/C when you stand there. Nearby glow can draw the shadow along corridors. Shelter the candle to save wax and stop showing your current position; nearby moving footsteps can still be heard.

W adds nine wax once per pool, up to24. H shrines block the shadow and quiet your footsteps. Ring the echo bell outside a shrine to leave a sound at your current position for six more turns, then move away in the dark. The bell recharges in six turns.

Crossings require light. Do not let the last wax burn out on one. If the shadow finds you or the crossing fades, the keeper brings you back safely; retry this escape. Completed escapes remain unlocked.

Drag to look around; movement buttons use map directions and face that way. The full floor plan supports all gameplay if3D is unavailable. Use Brighter View for easier reading. No gore or sudden jump scares.

The night can wait.

Restart this escape?

This resets its beacons and wax; unlocked escapes stay available.